Every enchant (except Engine Enchants, Radar Enchants, Infinity Field Modules and Shield/Energy Enchants) is save until the 10th enchant.
All other enchant have the following success chances:
E10 --> E11 = 90%
E11 --> E12 = 80%
E12 --> E13 = 70%
E13 --> E14 = 60%
E14 --> E15 = 50%
E15 --> E16 = 35%
E16 --> E17 = 20%
E17 --> E18 = 5%
E18 --> E∞ = 0,000000000000%
Engine Enchants, Radar Enchants, Infinity Field Modules and Shield/Energy Enchants, have the following success chances:
E0 --> E1 = 50%
E1 --> E2 = 40%
E2 --> E3 = 30%
E3 --> E4 = 20%
E4 --> E5 = 10%
E5 --> E6 = 5%
E6 --> E7 = 4%
E7 --> E8 = 3%
E8 --> E9 = 2%
E9 --> E∞ = 1%
Enchant Protect Cards:
Super Enchant Protect Card - Saves your item from breaking from enchant 10 to enchant 18 (your item will fall back to enchant 10, if the combination failed)
Hyper Enchant Protect Card - Saves your item form breaking from enchant 15 to enchant 18 (your item will fall back to enchant 15, if the combination failed)